


Bu mesaj 13 defa düzenlendi, son düzenlemeyi yapan "Mr Barett" (Sep 28th 2019, 2:06am)

• Rank 3 Poison Charms: I take highest rank for lowest cooldown, nothing else changes. Offers additional utilities when used in combination with other spells for additional damage over time. When using these charms with other spells you apply poison to your target.
• Rank 3 Fire Charms: I take highest rank for lowest cooldown, nothing else changes. Offers additional utilities when used in combination with other spells for additional direct damage.
but those are used for crowd control, primarily used in Aspect of Defense and are not used for damage output. I will therefore not cover these in my guide.
• Rank 3 Bombardment: One of your main damage abilities and can be used non-stop. Very good damage skill when used in combination with Poison Charms.
• Rank 3 Aimed Shot: One of your primary damage abilities with a very short cooldown of roughly 4 seconds.
• Rank 3 Crippling Shot: This is your strongest damage ability and deals the highest damage per hit, but with a longer cooldown than Aimed Shot, roughly 6 seconds.
• Rank 3 Explosive Shot: This is a damage ability that is primarily used in AoE situations, but it is also used in single target rotation when other abilities are on cooldown or if you are low on gear resources.
• Rank 3 Stormy Arrow: This is a new skill that was added to the game in 10.0. Very good damage skill with a longer cooldown. I take it at the very highest rank to decrease the cooldown. The damage output is the same for all ranks.
• Rank 3 Wild Hunt: I take this at the highest rank for best damage output, but in most cases I would only get Rank 2 and opt for Rank 3 Recoil instead with Rank 2 Replenishment for increased mobility and defense. However, In this case I am focusing primarily on highest damage output.
• Rank 3 Swingout: With a 30% chance you dodge all single target attacks for 3 seconds (defense and duration can be increased with rubies).
• Rank 1 Recoil: I take this at Rank 1 simply because I don't have more talents available. This is an ability I normally take at a higher rank, but for the purpose of primarily damage without the need of extra mobility, I have chosen to opt for Rank 3 Wild Hunt instead.
• Rank 3 Replenishment: I take this at the highest rank for fastest accumulation of gear pieces. This is not a skill you have to use at highest rank, but in this example, I have chosen to focus primarily on damage and not mobility. Most of the time I only take Rank 2 because it is more than enough. I will include an alternative build later in the guide.
• Rank 3 Swift Fletching: Must have in every build, offers passive damage increase. Lasts 6 seconds (increased to 9 seconds with rubies) every 13 seconds (can be reduced by 3 seconds for each 100 points in Swiftness). Bu mesaj 12 defa düzenlendi, son düzenlemeyi yapan "Mr Barett" (Sep 28th 2019, 1:51am)

• Fire Starter: Requires Aspect of Assault. Increases all fire damage dealt by up to 16% with all 4.
• Death Mark: Additionally increases damage bonus from Swift Fletching by 15% as well as duration of the effect by 3 seconds (total of 9 seconds) with all rubies.
• Vulture’s Feast: Brutality rubies, gives up to 120 stats.
• Hunter’s Trap: Good ruby used for crowd control. An ability that deals AoE damage and stuns all enemies in a 5-yard radius of the trap by 3 seconds.
• Hunting Season: Boosts Hunter’s Trap with additional direct damage and a debuff to enemy character for 8 seconds which increases damage by up to 15%.
• Eagle Eye: Increases Vigor by up to 9%.
• Shooter: Most important ruby for this entire build. Allows you to use ranged spells while moving at normal speed.
• Burning Arrows: Requires Aspect of Assault. All Ranged abilities now deal Fire damage and additionally up to 9% more damage.
• Hit the Mark: Requires Aspect of Assault AND Shooter stance. Increases damage of Aimed Shot by up to 24%, and damage Crippling Shot by up to 100%.
• Pun Cushion: Requires Aspect of Assault. Increases damage of Bombardment by up to 45% and decreases its casting speed (time of sustention) by up to 50%.
• Explosive Arrowhead: Makes your Bombardment deals additional damage to the target and all targets in 8-yard radius of the target. When you use Fire charms with your Aimed Shot, you deal additional AoE damage to all targets in 8-yard radius of the target.
• Firm Hand: This is the new ruby we got with latest update. Increases all damage by 20% but prohibits the use of Combatant stance. Basically kills the opportunity of Hybrid Scout builds. All in all, a great bonus for PvE and those who like to play Ranged in PvP. Bu mesaj 10 defa düzenlendi, son düzenlemeyi yapan "Mr Barett" (Sep 28th 2019, 2:05am)

• Tricky Charms: Requires Aspect of Assault. When using any charms you receive the Tricky Charms buff which increase all damage dealt by up to 12 for 10 seconds. Description doesn’t state if it’s %-based, but I believe this is just a small error in the description. The timer renews to 10 every time you re-apply a new charm.
• Aspect of Killer: Requires Aspect of Assault. Increases all damage dealt by up to 12%.
• Accurate Shot: Requires Aspect of Assault. Each successful cast of Bombardment applies 1 stack of Accurate Shot to the target for 8 seconds (up to 100% chance), stacks up to 2. This increases your next Crippling Shot on the target by 20% for each stack, up to 40% with 2 stacks. With Double Attack you have the chance to apply 2 stacks with 1 cast of Bombardment.
• Composite Poisons: Duration of poison decreases by up to 20 seconds and the damage of them increases by up to 60%. I’m honestly not sure why it says the duration decreases by 20 seconds, nonetheless a great ruby since your poisons deal a lot of damage.
• Poison Volley: The last hit of Bombardment poisons the target for 4 seconds and deals damage every 2 seconds. Additionally slows the target by 2% for each stack of Weak Poison on the target, up to 24%.
• Complex Poisons: Requires Aspect of Assault. Poison damage increases by up to 16%.
• Painful Death: Requires Aspect of Assault. Targets affected by Weak Poison or Deadly Poison receive up to 8% more damage. Bu mesaj 5 defa düzenlendi, son düzenlemeyi yapan "Mr Barett" (Sep 28th 2019, 2:05am)

• Cat Reflexes: Swiftness rubies, gives up to 90 stats.
• Bear Power: Your stamina increases by up to 70%.
• On Alert: Increases maximum capacity of Gear Pieces by 5 (total of 25) and increases all damage dealt by up to 12%.
• Camouflage: Makes you invisible for 8 seconds. Makes you immune to slowing effects and increases movement speed by up to 40%. Decreases damage received by up to 40%. Using any ability will cancel this effect.
• Cover-Up: Recoil and Cobra Dash grant you Cover-Up effect for 3 seconds. Decreases all damage received by 25% and increases movement speed by 45%.
• Predator’s Grace: Requires Aspect of Assault.
• Enchantment Expert: Reduces the cost of all charms is reduced by 1 gear piece, from 6 to 5.
• Survival Technique: Consumption of each Gear piece heals you by up to 0.6% of your maximum health.
• Joker: Swingout grants additionally grants the Joker effect for 3 seconds. Reduces damage over time and damage from AoE by 40%.
• Watch and Learn: Requires Joker ruby. Applies Joker effect to all allies within a 40-yard radius. Bu mesaj 5 defa düzenlendi, son düzenlemeyi yapan "Mr Barett" (Sep 28th 2019, 2:05am)
• Replenishment: You don’t need Rank 3 of this spell, Rank 2 is more than enough.
• Recoil: Not all scenarios require this spell, although it is nice to have, it is something you can live without.
• Wild Hunt: You can decrease the rank of this spell if you must, but I would advise against it if you want the highest damage output. Do not drop this skill completely. Bu mesaj 3 defa düzenlendi, son düzenlemeyi yapan "Mr Barett" (Sep 28th 2019, 12:08am)
• Survival Technique: With Bloodlust you can easily heal yourself, however in PvP where you don’t always have a healer, this ruby is very useful.
• Enchantment Expert: With Double Attack and Replenishment you can easily accumulate enough Gear pieces.
• Poison Volley: Damage bonus is insignificant, and the slow effect is not necessary in most scenarios.
• Hunter’s Trap: Can’t be used in most situations because it has no effect on Elite mobs, for instance Astral- and Raid bosses. require this spell because it does not have any effect on Elite mobs.
• Hunting Season: Same reason as above; doesn’t work on Elite mobs.
• Camouflage.
• Cover-Up.Bu mesaj 8 defa düzenlendi, son düzenlemeyi yapan "Mr Barett" (Sep 28th 2019, 2:06am)
Bu mesaj 8 defa düzenlendi, son düzenlemeyi yapan "Mr Barett" (Sep 29th 2019, 2:41am)








Bu mesaj 7 defa düzenlendi, son düzenlemeyi yapan "Mr Barett" (Sep 28th 2019, 2:04am)
Bu mesaj 1 defa düzenlendi, son düzenlemeyi yapan "Mr Barett" (Sep 28th 2019, 12:31am)
in coordination with Dark Aspiration (Buff from Trinket that increases offensive stats for 15 seconds).Bu mesaj 4 defa düzenlendi, son düzenlemeyi yapan "Mr Barett" (Sep 28th 2019, 2:00am)
Bu mesaj 1 defa düzenlendi, son düzenlemeyi yapan "Mr Barett" (Sep 28th 2019, 2:04am)
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